import * as THREE from "three"
const geometry = new THREE.BufferGeometry()
const vertices = new Float32Array([
  0, 0, 0, 3, 0, 0, 3, 3, 0,

  0, 0, 0, 3, 3, 0, 0, 3, 0,
])
const attribue = new THREE.BufferAttribute(vertices, 3)
geometry.attributes.position = attribue
const material = new THREE.MeshBasicMaterial({
  color: 0x00ffff,
  side: THREE.DoubleSide,
})
export default new THREE.Mesh(geometry, material)
